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Updated patched version on Patreon - https://www.patreon.com/c/Dev_Itch

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I love this game! I've been playing it on and off for a year and I've still to find everything.

So much content, absolutely worth the price! Also love the art style!

Only complaint is that some of the minigames can be tedious after a while. But it's not like you have to do them 100 times, so it's okay.

(-7)

Definitely not worth $20 but decent H game if you wanna try the demo. Honestly, it would be more desirable at maybe $2 - $3

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I would pay $40+

(+1)

I can't believe you're saying that! This game has so many hours of content it's crazy! Most erotic games in the same price range don't have a quarter of the content of this one. Plus it's high quality stuff.

I'm pretty satisfied with the price.

(+3)

This is a great game and I would recommend it for playing. Great art style. Writing is supreme(Love all the Girls and the plot) and even minigames are not so bad. 9/10 easily. 

If Author still working on it:
Bar minigame is all over the place. Mini game is boring(very simple) More often than not, my arms got tired after like 10-20 rounds - causing me to just give up.

There are many ways to make this game more interesting, but honestly I would appreciate it if you just could select a drink with the key(1-5) then just give it to the person. And THE PAUSE BUTTON.

Also skip text feature like in novells. I got hit like 100 times with the same scene in the shop. Because I kept forgetting that in the mornings there's a scene that gets activated. Skiping it manually get old fast. 

Also-also Keybinds setting would be great. Always good to have one of these.

Also-also-also. Log for text or the ability to roll it back like in novels also would do great for my fear to skip over dialogue and lose it forever. 

Fishing and Protecting is just OK. Could be better. Stardew Valley fishing still is the best in recent memory. There could be a bit deapth to it - Different rods, Skill, Places and so on. 

Protection reminds of old Flash minigames, 

But there were improvements there:

Weapons, Barricades, Defense, Locations, and so on.

The only thing that makes a difference is if you have mana regeneration. Even so, I found no point in using three spells and just spammed the attack. The gameplay doesn't change from the first level to the last.

I could throw a list of things that could be redone and improved, but it's enough just to look for old games of this genre.


The battles and progression also leave a lot to be desired. The game is WAY too easy to get the maximum level. 

It would be cool if in the settings or at the beginning of the game you could choose the speed (difficulty) at which experience is gained. Or limit the ways of gaining it. 

I remember getting almost max level in a couple hours doing fishing and other peaceful things, which was very funny. It's maybe fine for first levels(10-20?) But after that only combat gives XP? Idk. 

What about combat? 

I can honestly see that the author isn't a big fan of RPGs. Most of these games are about leveling up for a long time, but in the end you feel powerful. 

In this game, even with the strongest artifacts, maximum stats, mana regeneration, I still felt under constant stress on the last floors. 

Searching and finding the optimal strategy is part of the process of these games. But no matter what I tried, at the end I was just counting on luck and slowly bleeding out after each fight. 

It would be cool if 40 strength did crushing damage. 40 Dexterity would ALWAYS give the first turn or even a few first moves. 

But unfortunately you always feel vulnerable no matter how you level up. Also, the constant recasting of some spells gets tiresome quickly. 

It would be better if you activated vampirism once per dungeon and it would eat a portion of max mana. Or something like that.

Also the ability to roleplay a pure warrior. Maybe with buffs from magic(Stone Skin, Ogr Strenght, Regeneration - Maybe you could choose which spells to learn? This could be fun). 

On last floors and bosses, if you don't use slow and weaken it's instant death. Which isn't very interesting either. When something becomes a necessity it cuts off the desire to experiment and repetition gets boring. There is no debate "Which spell should I use for this situtation?" It's always "slow", "vampirism" in the previous fight and "weak" spell.


As I said. It's nice that there IS the gaming element. It's a game after all. And this mini games are above avarage for this genre. 

But aside from that. The story itself, the animations, the drawings were above and beyond. Kudos to the author.
Sincerely, 

(+2)(-4)

Why have you restricted it from sale in Australia on Steam? I was about to buy it then saw it is no longer available.

(+1)

possible it got the andy and leyley treatment, who knows.

(+5)(-1)

I have not restricted anything, the Australian government did.

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